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Instead of the deadly force it once was, magic is now a useless novelty. But not for Shame Flynn and Terric Conley, “breakers” who have the gift for reverting magic back to its full-throttle power. In the magic-dense city of Portland, Oregon, keeping a low profile means keeping their gifts quiet. After three years of dealing with disgruntled magic users, Shame and Terric have had enough of politics, petty magic, and, frankly, each other. It’s time to call it quits.

When the government discovers the breakers’ secret—and its potential as a weapon—Shame and Terric suddenly become wanted men, the only ones who can stop the deadly gift from landing in the wrong hands. If only a pair of those wrong hands didn’t belong to a drop-dead-gorgeous assassin Shame is falling for as if it were the end of the world. And if he gets too close to her, it very well could be....

In steam age America, men, monsters, machines, and magic battle to claim the same scrap of earth and sky. In this madness, one man struggles to keep his humanity, his honor, and his hell-bent mission intact...

Bounty hunter and lycanthrope Cedar Hunt vowed to track down all seven pieces of the Holder—a strange device capable of deadly destruction. And, accompanied by witch Mae Lindson and the capricious Madder brothers, he sets out to do just that. But the crew is forced to take refuge in the frontier town of Des Moines, Iowa, when a glacial storm stops them in their tracks. The town, under mayor Killian Vosbrough, is ruled with an iron fist—and plagued by the steely Strange, creatures that pour through the streets like the unshuttered wind.

But Cedar soon learns that Vosbrough is mining cold copper for the cataclysmic generators he’s manufacturing deep beneath Des Moines, bringing the search for the Holder to a halt. Chipping through ice, snow, and bone-chilling bewitchment to expose a dangerous plot, Cedar must stop Vosbrough and his scheme to rule the land and sky..

IN STEAM AGE AMERICA, MEN, MONSTERS, MACHINES, AND MAGIC BATTLE TO CLAIM THE SAME SCRAP OF EARTH AND SKY. IN THIS CHAOS, ONE MAN FIGHTS TO HOLD ON TO HIS HUMANITY—AND HIS HONOR...

 Life on the frontier is full of deceit and danger, but bounty hunter Cedar Hunt is a man whose word is his bond. Cursed with becoming a beast every full moon, Cedar once believed his destiny was to be alone. But now, Cedar finds himself saddled with a group of refugees, including the brother he once thought lost.

Keeping his companions alive is proving to be no easy task, in part because of the promise he made to the unpredictable Madder brothers—three miners who know the secret mechanisms of the Strange. To fulfill his pledge, Cedar must hunt a powerful weapon known as the Holder—a search that takes him deep into the savage underbelly of the young country and high into the killing glim-field skies defended by desperate men and deadly ships.

But the battles he faces are just a glimmer of a growing war stirring the country. To keep his word Cedar must navigate betrayal, lies, and treacherous alliances, risking everything to save the lives of those he has come to hold dear...

Welcome to a new America that is built on blood, sweat, and gears...

 In steam age America, men, monsters, machines, and magic battle for the same scrap of earth and sky. In this chaos, bounty hunter Cedar Hunt rides, cursed by lycanthropy and carrying the guilt of his brother's death. Then he's offered hope that his brother may yet survive. All he has to do is find the Holder: a powerful device created by mad devisers—and now in the hands of an ancient Strange who was banished to walk this Earth.

 In a land shaped by magic, steam, and iron, where the only things a man can count on are his guns, gears, and grit, Cedar will have to depend on all three if he's going to save his brother and reclaim his soul once and for all...

An anthology of stories edited by Loren L Coleman and Martin H Greenberg

Sixteen original stories about magic-fueled crimes and those who investigate them

When magic is used for criminal purposes, all sorts of ethical and logistical questions arise beyond the realm of everyday law and order.

Now, sixteen top tale-tellers offer fascinating new stories of those who commit magic crimes, those who investigate them, and those who prosecute them. From a young woman who uses out-of-body excursions to research paranormal crimes to a bookie who's been paying for hex protection against magical interference to an artist who does divination through his sketched visions which may lead to a murderer's undoing, here are powerful tales of magical crimes and punishments.

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